commit | 8d6b021a2a134068bc46a7773ae553f8d957b937 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Tue May 19 17:43:03 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue May 19 17:43:03 2020 +0000 |
tree | 8369214fed51c831f15259d21ca8d07be1dfe888 | |
parent | 9b54466be408f6a07856da33e531111408edbe33 [diff] |
Fix a bug for texture subresource Texture subresource total number is wrongly calculated. This change fixed the tiny bug. Bug: dawn:157 Change-Id: Id6dad7e60fa9fe63dac3567814486d3f9dfcee9e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21902 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.