|author||Yunchao He <email@example.com>||Tue May 19 17:43:03 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Tue May 19 17:43:03 2020 +0000|
Fix a bug for texture subresource Texture subresource total number is wrongly calculated. This change fixed the tiny bug. Bug: dawn:157 Change-Id: Id6dad7e60fa9fe63dac3567814486d3f9dfcee9e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21902 Reviewed-by: Austin Eng <email@example.com> Commit-Queue: Yunchao He <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.