Rename RenderPassInfo to RenderPassDescriptor
diff --git a/src/backend/vulkan/RenderPassDescriptorVk.cpp b/src/backend/vulkan/RenderPassDescriptorVk.cpp
new file mode 100644
index 0000000..02d4337
--- /dev/null
+++ b/src/backend/vulkan/RenderPassDescriptorVk.cpp
@@ -0,0 +1,122 @@
+// Copyright 2018 The NXT Authors
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "backend/vulkan/RenderPassDescriptorVk.h"
+
+#include "backend/vulkan/FencedDeleter.h"
+#include "backend/vulkan/RenderPassCache.h"
+#include "backend/vulkan/TextureVk.h"
+#include "backend/vulkan/VulkanBackend.h"
+#include "common/BitSetIterator.h"
+
+namespace backend { namespace vulkan {
+
+    RenderPassDescriptor::RenderPassDescriptor(RenderPassDescriptorBuilder* builder)
+        : RenderPassDescriptorBase(builder), mDevice(ToBackend(builder->GetDevice())) {
+    }
+
+    void RenderPassDescriptor::RecordBeginRenderPass(VkCommandBuffer commands) {
+        // Query a VkRenderPass from the cache
+        VkRenderPass renderPass = VK_NULL_HANDLE;
+        {
+            RenderPassCacheQuery query;
+
+            for (uint32_t i : IterateBitSet(GetColorAttachmentMask())) {
+                const auto& attachmentInfo = GetColorAttachment(i);
+                query.SetColor(i, attachmentInfo.view->GetTexture()->GetFormat(),
+                               attachmentInfo.loadOp);
+            }
+
+            if (HasDepthStencilAttachment()) {
+                const auto& attachmentInfo = GetDepthStencilAttachment();
+                query.SetDepthStencil(attachmentInfo.view->GetTexture()->GetFormat(),
+                                      attachmentInfo.depthLoadOp, attachmentInfo.stencilLoadOp);
+            }
+
+            renderPass = mDevice->GetRenderPassCache()->GetRenderPass(query);
+        }
+
+        // Create a framebuffer that will be used once for the render pass and gather the clear
+        // values for the attachments at the same time.
+        std::array<VkClearValue, kMaxColorAttachments + 1> clearValues;
+        VkFramebuffer framebuffer = VK_NULL_HANDLE;
+        uint32_t attachmentCount = 0;
+        {
+            // Fill in the attachment info that will be chained in the framebuffer create info.
+            std::array<VkImageView, kMaxColorAttachments + 1> attachments;
+
+            for (uint32_t i : IterateBitSet(GetColorAttachmentMask())) {
+                auto& attachmentInfo = GetColorAttachment(i);
+                TextureView* view = ToBackend(attachmentInfo.view.Get());
+
+                attachments[attachmentCount] = view->GetHandle();
+
+                clearValues[attachmentCount].color.float32[0] = attachmentInfo.clearColor[0];
+                clearValues[attachmentCount].color.float32[1] = attachmentInfo.clearColor[1];
+                clearValues[attachmentCount].color.float32[2] = attachmentInfo.clearColor[2];
+                clearValues[attachmentCount].color.float32[3] = attachmentInfo.clearColor[3];
+
+                attachmentCount++;
+            }
+
+            if (HasDepthStencilAttachment()) {
+                auto& attachmentInfo = GetDepthStencilAttachment();
+                TextureView* view = ToBackend(attachmentInfo.view.Get());
+
+                attachments[attachmentCount] = view->GetHandle();
+
+                clearValues[attachmentCount].depthStencil.depth = attachmentInfo.clearDepth;
+                clearValues[attachmentCount].depthStencil.stencil = attachmentInfo.clearStencil;
+
+                attachmentCount++;
+            }
+
+            // Chain attachments and create the framebuffer
+            VkFramebufferCreateInfo createInfo;
+            createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
+            createInfo.pNext = nullptr;
+            createInfo.flags = 0;
+            createInfo.renderPass = renderPass;
+            createInfo.attachmentCount = attachmentCount;
+            createInfo.pAttachments = attachments.data();
+            createInfo.width = GetWidth();
+            createInfo.height = GetHeight();
+            createInfo.layers = 1;
+
+            if (mDevice->fn.CreateFramebuffer(mDevice->GetVkDevice(), &createInfo, nullptr,
+                                              &framebuffer) != VK_SUCCESS) {
+                ASSERT(false);
+            }
+
+            // We don't reuse VkFramebuffers so mark the framebuffer for deletion as soon as the
+            // commands currently being recorded are finished.
+            mDevice->GetFencedDeleter()->DeleteWhenUnused(framebuffer);
+        }
+
+        VkRenderPassBeginInfo beginInfo;
+        beginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
+        beginInfo.pNext = nullptr;
+        beginInfo.renderPass = renderPass;
+        beginInfo.framebuffer = framebuffer;
+        beginInfo.renderArea.offset.x = 0;
+        beginInfo.renderArea.offset.y = 0;
+        beginInfo.renderArea.extent.width = GetWidth();
+        beginInfo.renderArea.extent.height = GetHeight();
+        beginInfo.clearValueCount = attachmentCount;
+        beginInfo.pClearValues = clearValues.data();
+
+        mDevice->fn.CmdBeginRenderPass(commands, &beginInfo, VK_SUBPASS_CONTENTS_INLINE);
+    }
+
+}}  // namespace backend::vulkan