| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include <nxt/nxtcpp.h> |
| #include <nxt/nxt_wsi.h> |
| |
| bool InitSample(int argc, const char** argv); |
| void DoFlush(); |
| bool ShouldQuit(); |
| |
| struct GLFWwindow; |
| struct GLFWwindow* GetGLFWWindow(); |
| |
| nxt::Device CreateCppNXTDevice(); |
| uint64_t GetSwapChainImplementation(); |
| nxt::SwapChain GetSwapChain(const nxt::Device& device); |
| nxt::RenderPass CreateDefaultRenderPass(const nxt::Device& device); |
| nxt::TextureView CreateDefaultDepthStencilView(const nxt::Device& device); |
| void GetNextFramebuffer(const nxt::Device& device, |
| const nxt::RenderPass& renderPass, |
| const nxt::SwapChain& swapchain, |
| const nxt::TextureView& depthStencilView, |
| nxt::Texture* backbuffer, |
| nxt::Framebuffer* framebuffer); |