| // | 
 | // fragment_main | 
 | // | 
 | #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer f_prevent_dce_block_ssbo { | 
 |   uvec4 inner; | 
 | } v; | 
 | layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; | 
 | uvec4 textureLoad_c2d09a() { | 
 |   uvec2 arg_1 = uvec2(1u); | 
 |   int arg_2 = 1; | 
 |   uvec2 v_1 = arg_1; | 
 |   int v_2 = arg_2; | 
 |   uint v_3 = (uint(imageSize(arg_0).z) - 1u); | 
 |   uint v_4 = min(uint(v_2), v_3); | 
 |   ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u)))); | 
 |   uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4))); | 
 |   return res; | 
 | } | 
 | void main() { | 
 |   v.inner = textureLoad_c2d09a(); | 
 | } | 
 | // | 
 | // compute_main | 
 | // | 
 | #version 310 es | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   uvec4 inner; | 
 | } v; | 
 | layout(binding = 0, r32ui) uniform highp uimage2DArray arg_0; | 
 | uvec4 textureLoad_c2d09a() { | 
 |   uvec2 arg_1 = uvec2(1u); | 
 |   int arg_2 = 1; | 
 |   uvec2 v_1 = arg_1; | 
 |   int v_2 = arg_2; | 
 |   uint v_3 = (uint(imageSize(arg_0).z) - 1u); | 
 |   uint v_4 = min(uint(v_2), v_3); | 
 |   ivec2 v_5 = ivec2(min(v_1, (uvec2(imageSize(arg_0).xy) - uvec2(1u)))); | 
 |   uvec4 res = imageLoad(arg_0, ivec3(v_5, int(v_4))); | 
 |   return res; | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   v.inner = textureLoad_c2d09a(); | 
 | } |