[dawn][node] Add experimental texture-component-swizzle feature This CL exposes the experimental texture-component-swizzle WebGPU feature so that we can start writing CTS tests against it. Bug: 414312052 Change-Id: Idd01cec94199f81d8f06200610ccb76f8ce07051 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/253154 Commit-Queue: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.