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// Copyright 2019 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
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#include "dawn/native/Features.h"
#include <array>
#include <utility>
#include "dawn/common/Assert.h"
#include "dawn/common/BitSetIterator.h"
#include "dawn/common/ityp_array.h"
namespace dawn::native {
namespace {
struct ManualFeatureInfo {
const char* description;
const char* url;
FeatureInfo::FeatureState featureState;
};
struct FeatureEnumAndInfo {
Feature feature;
ManualFeatureInfo info;
};
static constexpr FeatureEnumAndInfo kFeatureInfo[] = {
{Feature::TextureCompressionBC,
{"Support Block Compressed (BC) texture formats",
"https://gpuweb.github.io/gpuweb/#texture-compression-bc",
FeatureInfo::FeatureState::Stable}},
{Feature::TextureCompressionETC2,
{"Support Ericsson Texture Compressed (ETC2/EAC) texture formats",
"https://gpuweb.github.io/gpuweb/#texture-compression-etc2",
FeatureInfo::FeatureState::Stable}},
{Feature::TextureCompressionASTC,
{"Support Adaptable Scalable Texture Compressed (ASTC) "
"texture formats",
"https://gpuweb.github.io/gpuweb/#texture-compression-astc",
FeatureInfo::FeatureState::Stable}},
{Feature::TimestampQuery,
{"Support Timestamp Query", "https://gpuweb.github.io/gpuweb/#timestamp-query",
FeatureInfo::FeatureState::Stable}},
{Feature::ChromiumExperimentalTimestampQueryInsidePasses,
{"Support experimental Timestamp Query inside render/compute pass",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"timestamp_query_inside_passes.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::DepthClipControl,
{"Disable depth clipping of primitives to the clip volume",
"https://gpuweb.github.io/gpuweb/#depth-clip-control", FeatureInfo::FeatureState::Stable}},
{Feature::Depth32FloatStencil8,
{"Support depth32float-stencil8 texture format",
"https://gpuweb.github.io/gpuweb/#depth32float-stencil8", FeatureInfo::FeatureState::Stable}},
{Feature::IndirectFirstInstance,
{"Support non-zero first instance values on indirect draw calls",
"https://gpuweb.github.io/gpuweb/#indirect-first-instance",
FeatureInfo::FeatureState::Stable}},
{Feature::ShaderF16,
{"Supports the \"enable f16;\" directive in WGSL",
"https://gpuweb.github.io/gpuweb/#shader-f16", FeatureInfo::FeatureState::Stable}},
{Feature::RG11B10UfloatRenderable,
{"Allows the RENDER_ATTACHMENT usage on textures with format \"rg11b10ufloat\", and also "
"allows textures of that format to be multisampled.",
"https://gpuweb.github.io/gpuweb/#rg11b10ufloat-renderable",
FeatureInfo::FeatureState::Stable}},
{Feature::BGRA8UnormStorage,
{"Allows the STORAGE usage on textures with format \"bgra8unorm\".",
"https://gpuweb.github.io/gpuweb/#bgra8unorm-storage", FeatureInfo::FeatureState::Stable}},
{Feature::Float32Filterable,
{"Allows textures with formats \"r32float\" \"rg32float\" and \"rgba32float\" to be filtered.",
"https://gpuweb.github.io/gpuweb/#float32-filterable", FeatureInfo::FeatureState::Stable}},
{Feature::ChromiumExperimentalSubgroups,
{"Experimental, allows using subgroup and supports the \"enable "
"chromium_experimental_subgroups\" directive in WGSL. Only used to investigate the semantic "
"of subgroups and should not be relied upon.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/shader_features.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::ChromiumExperimentalSubgroupUniformControlFlow,
{"Experimental, supports VK_KHR_shader_subgroup_uniform_control_flow on Vulkan devices. Only "
"used to investigate the semantic of subgroups and should not be relied upon.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/shader_features.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::DawnInternalUsages,
{"Add internal usages to resources to affect how the texture is allocated, but not "
"frontend validation. Other internal commands may access this usage.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"dawn_internal_usages.md",
FeatureInfo::FeatureState::Stable}},
{Feature::DawnMultiPlanarFormats,
{"Import and use multi-planar texture formats with per plane views",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"multi_planar_formats.md",
FeatureInfo::FeatureState::Stable}},
{Feature::MultiPlanarFormatExtendedUsages,
{"Enable creating multi-planar formatted textures directly without importing. Also allows "
"including CopyDst as texture's usage and per plane copies between a texture and a buffer.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"multi_planar_formats.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::MultiPlanarFormatP010,
{"Import and use the P010 multi-planar texture format with per plane views",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"multi_planar_formats.md",
FeatureInfo::FeatureState::Stable}},
{Feature::MultiPlanarFormatNv12a,
{"Import and use the NV12A multi-planar texture format with per plane views",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"multi_planar_formats.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::MultiPlanarRenderTargets,
{"Import and use multi-planar texture formats as render attachments",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"multi_planar_formats.md",
FeatureInfo::FeatureState::Stable}},
{Feature::DawnNative,
{"WebGPU is running on top of dawn_native, granting some additional capabilities.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"dawn_native.md",
FeatureInfo::FeatureState::Stable}},
{Feature::ImplicitDeviceSynchronization,
{"Public API methods (except encoding) will have implicit device synchronization. So they "
"will be safe to be used on multiple threads.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"implicit_device_synchronization.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SurfaceCapabilities,
{"Support querying Surface's capabilities such as supporte usage flags. This feature also "
"enables swap chain to be created with usage other than RenderAttachment.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"surface_capabilities.md",
FeatureInfo::FeatureState::Stable}},
{Feature::TransientAttachments,
{"Support transient attachments that allow render pass operations to stay in tile memory, "
"avoiding VRAM traffic and potentially avoiding VRAM allocation for the textures.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"transient_attachments.md",
FeatureInfo::FeatureState::Stable}},
{Feature::MSAARenderToSingleSampled,
{"Support multisampled rendering on single-sampled attachments efficiently.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"msaa_render_to_single_sampled.md",
FeatureInfo::FeatureState::Stable}},
{Feature::DualSourceBlending,
{"Support dual source blending. Enables Src1, OneMinusSrc1, Src1Alpha, and OneMinusSrc1Alpha "
"blend factors along with @blend_src WGSL output attribute.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"dual_source_blending.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::D3D11MultithreadProtected,
{"Enable ID3D11Multithread protection for interop with external users of the D3D11 device.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"d3d11_multithread_protected.md",
FeatureInfo::FeatureState::Stable}},
{Feature::ANGLETextureSharing,
{"Enable ANGLE texture sharing to allow the OpenGL ES backend to share textures by external "
"OpenGL texture ID.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"angle_texture_sharing.md",
FeatureInfo::FeatureState::Stable}},
{Feature::PixelLocalStorageCoherent,
{"Supports passing information between invocation in a render pass that cover the same pixel."
"This helps more efficiently implement algorithms that would otherwise require ping-ponging"
"between render targets. The coherent version of this extension means that no barrier calls"
"are needed to prevent data races between fragment shaders on the same pixel.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"pixel_local_storage.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::PixelLocalStorageNonCoherent,
{"Supports passing information between invocation in a render pass that cover the same pixel."
"This helps more efficiently implement algorithms that would otherwise require ping-ponging"
"between render targets. The non-coherent version of this extension means that barrier calls"
"are needed to prevent data races between fragment shaders on the same pixels (note that "
"overlapping fragments from the same draw cannot be made data race free).",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"pixel_local_storage.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::Norm16TextureFormats,
{"Supports R/RG/RGBA16 norm texture formats",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"norm16_texture_formats.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedTextureMemoryVkDedicatedAllocation,
{"Support specifying whether a Vulkan allocation for shared texture memory is a dedicated "
"memory allocation.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"shared_texture_memory.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedTextureMemoryAHardwareBuffer,
{"Support importing AHardwareBuffer as shared texture memory.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"shared_texture_memory.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedTextureMemoryDmaBuf,
{"Support importing DmaBuf as shared texture memory.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"shared_texture_memory.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedTextureMemoryOpaqueFD,
{"Support importing OpaqueFD as shared texture memory.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"shared_texture_memory.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedTextureMemoryZirconHandle,
{"Support importing ZirconHandle as shared texture memory.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"shared_texture_memory.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedTextureMemoryDXGISharedHandle,
{"Support importing DXGISharedHandle as shared texture memory.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"shared_texture_memory.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedTextureMemoryD3D11Texture2D,
{"Support importing D3D11Texture2D as shared texture memory.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"shared_texture_memory.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedTextureMemoryIOSurface,
{"Support importing IOSurface as shared texture memory.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"shared_texture_memory.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedTextureMemoryEGLImage,
{"Support importing EGLImage as shared texture memory.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"shared_texture_memory.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedFenceVkSemaphoreOpaqueFD,
{"Support for importing and exporting VkSemaphoreOpaqueFD used for GPU synchronization.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/shared_fence.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedFenceVkSemaphoreSyncFD,
{"Support for importing and exporting VkSemaphoreSyncFD used for GPU synchronization.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/shared_fence.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedFenceVkSemaphoreZirconHandle,
{"Support for importing and exporting VkSemaphoreZirconHandle used for GPU synchronization.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/shared_fence.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedFenceDXGISharedHandle,
{"Support for importing and exporting DXGISharedHandle used for GPU synchronization.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/shared_fence.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedFenceMTLSharedEvent,
{"Support for importing and exporting MTLSharedEvent used for GPU synchronization.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/shared_fence.md",
FeatureInfo::FeatureState::Stable}},
{Feature::HostMappedPointer,
{"Support creation of buffers from host-mapped pointers.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"host_mapped_pointer.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::FramebufferFetch,
{"Support loading the current framebuffer value in fragment shaders.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"framebuffer_fetch.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::BufferMapExtendedUsages,
{"Support creating all kinds of buffers with MapRead and/or MapWrite usage.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"buffer_map_extended_usages.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::AdapterPropertiesMemoryHeaps,
{"Support querying memory heap info from the adapter.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"adapter_properties.md",
FeatureInfo::FeatureState::Stable}},
{Feature::AdapterPropertiesD3D,
{"Support querying D3D info from the adapter.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"adapter_properties.md",
FeatureInfo::FeatureState::Stable}},
{Feature::AdapterPropertiesVk,
{"Support querying Vulkan info from the adapter.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"adapter_properties.md",
FeatureInfo::FeatureState::Stable}},
{Feature::SharedBufferMemoryD3D12Resource,
{"Support importing ID3D12Resource as shared buffer memory.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/shared_buffer.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::R8UnormStorage,
{"Supports using r8unorm texture as storage texture.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"r8unorm_storage.md",
FeatureInfo::FeatureState::Experimental}},
{Feature::FormatCapabilities,
{"Supports querying the capabilities of a texture format.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"format_capabilities.md",
FeatureInfo::FeatureState::Stable}},
{Feature::DrmFormatCapabilities,
{"Supports querying the DRM-related capabilities of a texture format.",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"format_capabilities.md",
FeatureInfo::FeatureState::Stable}},
{Feature::StaticSamplers,
{"Support setting samplers statically as part of bind group layout",
"https://dawn.googlesource.com/dawn/+/refs/heads/main/docs/dawn/features/"
"static_samplers.md",
FeatureInfo::FeatureState::Experimental}},
};
} // anonymous namespace
void FeaturesSet::EnableFeature(Feature feature) {
DAWN_ASSERT(feature != Feature::InvalidEnum);
featuresBitSet.set(feature);
}
void FeaturesSet::EnableFeature(wgpu::FeatureName feature) {
EnableFeature(FromAPI(feature));
}
bool FeaturesSet::IsEnabled(Feature feature) const {
DAWN_ASSERT(feature != Feature::InvalidEnum);
return featuresBitSet[feature];
}
bool FeaturesSet::IsEnabled(wgpu::FeatureName feature) const {
Feature f = FromAPI(feature);
return f != Feature::InvalidEnum && IsEnabled(f);
}
size_t FeaturesSet::EnumerateFeatures(wgpu::FeatureName* features) const {
for (Feature f : IterateBitSet(featuresBitSet)) {
wgpu::FeatureName feature = ToAPI(f);
if (features != nullptr) {
*features = feature;
features += 1;
}
}
return featuresBitSet.count();
}
std::vector<const char*> FeaturesSet::GetEnabledFeatureNames() const {
std::vector<const char*> enabledFeatureNames(featuresBitSet.count());
uint32_t index = 0;
for (Feature feature : IterateBitSet(featuresBitSet)) {
DAWN_ASSERT(feature != Feature::InvalidEnum);
enabledFeatureNames[index] = kFeatureNameAndInfoList[feature].name;
++index;
}
return enabledFeatureNames;
}
} // namespace dawn::native
#include "dawn/native/Features_autogen.inl"