#version 310 es | |
precision highp float; | |
layout(location = 0) flat in int loc0_1; | |
layout(location = 1) flat in uint loc1_1; | |
layout(location = 2) in float loc2_1; | |
layout(location = 3) in vec4 loc3_1; | |
struct FragmentInputs { | |
int loc0; | |
uint loc1; | |
float loc2; | |
vec4 loc3; | |
}; | |
void tint_symbol(FragmentInputs inputs) { | |
int i = inputs.loc0; | |
uint u = inputs.loc1; | |
float f = inputs.loc2; | |
vec4 v = inputs.loc3; | |
} | |
void main() { | |
FragmentInputs tint_symbol_1 = FragmentInputs(loc0_1, loc1_1, loc2_1, loc3_1); | |
tint_symbol(tint_symbol_1); | |
return; | |
} |