#version 310 es | |
precision highp float; | |
layout(location = 0) out int loc0_1; | |
layout(location = 1) out uint loc1_1; | |
layout(location = 2) out float loc2_1; | |
layout(location = 3) out vec4 loc3_1; | |
struct FragmentOutputs { | |
int loc0; | |
uint loc1; | |
float loc2; | |
vec4 loc3; | |
}; | |
FragmentOutputs tint_symbol() { | |
FragmentOutputs tint_symbol_1 = FragmentOutputs(1, 1u, 1.0f, vec4(1.0f, 2.0f, 3.0f, 4.0f)); | |
return tint_symbol_1; | |
} | |
void main() { | |
FragmentOutputs inner_result = tint_symbol(); | |
loc0_1 = inner_result.loc0; | |
loc1_1 = inner_result.loc1; | |
loc2_1 = inner_result.loc2; | |
loc3_1 = inner_result.loc3; | |
return; | |
} |