| RWByteAddressBuffer output : register(u0); |
| nointerpolation uint u : TEXCOORD1; |
| vector<float16_t, 3> y : TEXCOORD3; |
| void output_store(uint offset, S value) { |
| output.Store((offset + 0u), asuint(value.f)); |
| output.Store((offset + 4u), asuint(value.u)); |
| output.Store4((offset + 128u), asuint(value.v)); |
| output.Store<float16_t>((offset + 160u), value.x); |
| output.Store<vector<float16_t, 3> >((offset + 192u), value.y); |
| void frag_main_inner(S input) { |
| const float4 v = input.v; |
| const float16_t x = input.x; |
| const vector<float16_t, 3> y = input.y; |
| void frag_main(tint_symbol_1 tint_symbol) { |
| const S tint_symbol_2 = {tint_symbol.f, tint_symbol.u, tint_symbol.v, tint_symbol.x, tint_symbol.y}; |
| frag_main_inner(tint_symbol_2); |