commit | 8e8525164710883e3af381a5c6fea4c8847a90c0 | [log] [tgz] |
---|---|---|
author | Gregg Tavares <gman@chromium.org> | Tue Dec 05 01:00:36 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Dec 05 01:00:36 2023 +0000 |
tree | ae6a5b6e423820be4b61fe2c4c60367d3d808028 | |
parent | 175f9ad723900d898d19d29ded5dc972ccc2b728 [diff] |
Compat: maxInterStageShaderVariables = 15 This is the OpenGL ES 3.1 limit and seems to be the limit for a large number of devices. Change-Id: Ia8a97eeab2ece0fbf270ef72c0cf2afa879dffc2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/163360 Commit-Queue: Gregg Tavares <gman@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.