commit | 8eadc7b4fac3c770d209a892a877453ba3f669b8 | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Thu Nov 21 01:51:35 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 21 01:51:35 2024 +0000 |
tree | b778d0e6b8390cb825625f21a0211fb177b07ad7 | |
parent | 1405052d1f43a4dd9c0d7a76dd163fa33f4d90a0 [diff] |
Compat CTS: moar Pixel 6 unexpected pass cleanup. textureNumLayers(), textureSample(), textureSampleBias(), textureSampleCompareLevel(). Change-Id: Ib8eb7079594ad23dc2a9fcf31cdae17ea442e22c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/216015 Bot-Commit: rubber-stamper@appspot.gserviceaccount.com <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.