| #version 310 es |
| |
| layout(location = 0) in vec3 a_Position_1; |
| layout(location = 1) in vec2 a_UV_1; |
| layout(location = 2) in vec4 a_Color_1; |
| layout(location = 3) in vec3 a_Normal_1; |
| layout(location = 4) in float a_PosMtxIdx_1; |
| layout(location = 0) out vec4 v_Color_1; |
| layout(location = 1) out vec2 v_TexCoord_1; |
| struct Mat4x4_ { |
| vec4 mx; |
| vec4 my; |
| vec4 mz; |
| vec4 mw; |
| }; |
| |
| struct Mat4x3_ { |
| vec4 mx; |
| vec4 my; |
| vec4 mz; |
| }; |
| |
| struct Mat4x2_ { |
| vec4 mx; |
| vec4 my; |
| }; |
| |
| struct ub_SceneParams { |
| Mat4x4_ u_Projection; |
| }; |
| |
| struct ub_MaterialParams { |
| Mat4x2_ u_TexMtx[1]; |
| vec4 u_Misc0_; |
| }; |
| |
| struct ub_PacketParams { |
| Mat4x3_ u_PosMtx[32]; |
| }; |
| |
| struct VertexOutput { |
| vec4 v_Color; |
| vec2 v_TexCoord; |
| vec4 member; |
| }; |
| |
| layout(binding = 0) uniform ub_SceneParams_1 { |
| Mat4x4_ u_Projection; |
| } global; |
| |
| layout(binding = 1) uniform ub_MaterialParams_1 { |
| Mat4x2_ u_TexMtx[1]; |
| vec4 u_Misc0_; |
| } global1; |
| |
| layout(binding = 2) uniform ub_PacketParams_1 { |
| Mat4x3_ u_PosMtx[32]; |
| } global2; |
| |
| vec3 a_Position1 = vec3(0.0f, 0.0f, 0.0f); |
| vec2 a_UV1 = vec2(0.0f, 0.0f); |
| vec4 a_Color1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec3 a_Normal1 = vec3(0.0f, 0.0f, 0.0f); |
| float a_PosMtxIdx1 = 0.0f; |
| vec4 v_Color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec2 v_TexCoord = vec2(0.0f, 0.0f); |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| vec4 Mul(Mat4x4_ m8, vec4 v) { |
| Mat4x4_ m9 = Mat4x4_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| vec4 v1 = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| m9 = m8; |
| v1 = v; |
| return vec4(dot(m9.mx, v1), dot(m9.my, v1), dot(m9.mz, v1), dot(m9.mw, v1)); |
| } |
| |
| vec2 Mul2(Mat4x2_ m12, vec4 v4) { |
| Mat4x2_ m13 = Mat4x2_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| vec4 v5 = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| m13 = m12; |
| v5 = v4; |
| return vec2(dot(m13.mx, v5), dot(m13.my, v5)); |
| } |
| |
| Mat4x4_ x_Mat4x4_(float n) { |
| float n1 = 0.0f; |
| Mat4x4_ o = Mat4x4_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| n1 = n; |
| o.mx = vec4(n1, 0.0f, 0.0f, 0.0f); |
| o.my = vec4(0.0f, n1, 0.0f, 0.0f); |
| o.mz = vec4(0.0f, 0.0f, n1, 0.0f); |
| o.mw = vec4(0.0f, 0.0f, 0.0f, n1); |
| return o; |
| } |
| |
| Mat4x4_ x_Mat4x4_1(Mat4x3_ m16) { |
| Mat4x3_ m17 = Mat4x3_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| Mat4x4_ o1 = Mat4x4_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| m17 = m16; |
| Mat4x4_ x_e4 = x_Mat4x4_(1.0f); |
| o1 = x_e4; |
| o1.mx = m17.mx; |
| o1.my = m17.my; |
| o1.mz = m17.mz; |
| return o1; |
| } |
| |
| void main1() { |
| Mat4x3_ t_PosMtx = Mat4x3_(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| vec2 t_TexSpaceCoord = vec2(0.0f, 0.0f); |
| Mat4x3_ x_e18 = global2.u_PosMtx[int(a_PosMtxIdx1)]; |
| t_PosMtx = x_e18; |
| Mat4x4_ x_e24 = x_Mat4x4_1(t_PosMtx); |
| vec3 x_e25 = a_Position1; |
| Mat4x4_ x_e30 = x_Mat4x4_1(t_PosMtx); |
| vec4 x_e34 = Mul(x_e30, vec4(a_Position1, 1.0f)); |
| Mat4x4_ x_e35 = global.u_Projection; |
| Mat4x4_ x_e38 = x_Mat4x4_1(t_PosMtx); |
| vec3 x_e39 = a_Position1; |
| Mat4x4_ x_e44 = x_Mat4x4_1(t_PosMtx); |
| vec4 x_e48 = Mul(x_e44, vec4(a_Position1, 1.0f)); |
| vec4 x_e49 = Mul(x_e35, x_e48); |
| tint_symbol = x_e49; |
| v_Color = a_Color1; |
| vec4 x_e52 = global1.u_Misc0_; |
| if ((x_e52.x == 2.0f)) { |
| { |
| vec3 x_e59 = a_Normal1; |
| Mat4x2_ x_e64 = global1.u_TexMtx[0]; |
| vec2 x_e68 = Mul2(x_e64, vec4(a_Normal1, 1.0f)); |
| v_TexCoord = x_e68.xy; |
| return; |
| } |
| } else { |
| { |
| vec2 x_e73 = a_UV1; |
| Mat4x2_ x_e79 = global1.u_TexMtx[0]; |
| vec2 x_e84 = Mul2(x_e79, vec4(a_UV1, 1.0f, 1.0f)); |
| v_TexCoord = x_e84.xy; |
| return; |
| } |
| } |
| } |
| |
| VertexOutput tint_symbol_1(vec3 a_Position, vec2 a_UV, vec4 a_Color, vec3 a_Normal, float a_PosMtxIdx) { |
| a_Position1 = a_Position; |
| a_UV1 = a_UV; |
| a_Color1 = a_Color; |
| a_Normal1 = a_Normal; |
| a_PosMtxIdx1 = a_PosMtxIdx; |
| main1(); |
| VertexOutput tint_symbol_2 = VertexOutput(v_Color, v_TexCoord, tint_symbol); |
| return tint_symbol_2; |
| } |
| |
| void main() { |
| VertexOutput inner_result = tint_symbol_1(a_Position_1, a_UV_1, a_Color_1, a_Normal_1, a_PosMtxIdx_1); |
| v_Color_1 = inner_result.v_Color; |
| v_TexCoord_1 = inner_result.v_TexCoord; |
| gl_Position = inner_result.member; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |