| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_DEVICED3D12_H_ |
| #define DAWNNATIVE_D3D12_DEVICED3D12_H_ |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include "common/Constants.h" |
| #include "common/SerialQueue.h" |
| #include "dawn_native/BindingInfo.h" |
| #include "dawn_native/Commands.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/d3d12/CommandRecordingContext.h" |
| #include "dawn_native/d3d12/D3D12Info.h" |
| #include "dawn_native/d3d12/Forward.h" |
| #include "dawn_native/d3d12/ResourceHeapAllocationD3D12.h" |
| |
| #include <memory> |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class CommandAllocatorManager; |
| class DescriptorHeapAllocator; |
| class PlatformFunctions; |
| class ResidencyManager; |
| class ResourceAllocatorManager; |
| class SamplerHeapCache; |
| class ShaderVisibleDescriptorAllocator; |
| class StagingDescriptorAllocator; |
| |
| #define ASSERT_SUCCESS(hr) \ |
| do { \ |
| HRESULT succeeded = hr; \ |
| ASSERT(SUCCEEDED(succeeded)); \ |
| } while (0) |
| |
| // Definition of backend types |
| class Device : public DeviceBase { |
| public: |
| static ResultOrError<Device*> Create(Adapter* adapter, const DeviceDescriptor* descriptor); |
| ~Device() override; |
| |
| MaybeError Initialize(); |
| |
| CommandBufferBase* CreateCommandBuffer(CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor) override; |
| |
| MaybeError TickImpl() override; |
| |
| ID3D12Device* GetD3D12Device() const; |
| ComPtr<ID3D12CommandQueue> GetCommandQueue() const; |
| ID3D12SharingContract* GetSharingContract() const; |
| |
| ComPtr<ID3D12CommandSignature> GetDispatchIndirectSignature() const; |
| ComPtr<ID3D12CommandSignature> GetDrawIndirectSignature() const; |
| ComPtr<ID3D12CommandSignature> GetDrawIndexedIndirectSignature() const; |
| |
| CommandAllocatorManager* GetCommandAllocatorManager() const; |
| ResidencyManager* GetResidencyManager() const; |
| |
| const PlatformFunctions* GetFunctions() const; |
| ComPtr<IDXGIFactory4> GetFactory() const; |
| ResultOrError<IDxcLibrary*> GetOrCreateDxcLibrary() const; |
| ResultOrError<IDxcCompiler*> GetOrCreateDxcCompiler() const; |
| |
| ResultOrError<CommandRecordingContext*> GetPendingCommandContext(); |
| |
| const D3D12DeviceInfo& GetDeviceInfo() const; |
| |
| MaybeError NextSerial(); |
| MaybeError WaitForSerial(Serial serial); |
| |
| void ReferenceUntilUnused(ComPtr<IUnknown> object); |
| |
| MaybeError ExecutePendingCommandContext(); |
| |
| ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override; |
| MaybeError CopyFromStagingToBuffer(StagingBufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) override; |
| |
| void CopyFromStagingToBufferImpl(CommandRecordingContext* commandContext, |
| StagingBufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size); |
| |
| MaybeError CopyFromStagingToTexture(const StagingBufferBase* source, |
| const TextureDataLayout& src, |
| TextureCopy* dst, |
| const Extent3D& copySizePixels) override; |
| |
| ResultOrError<ResourceHeapAllocation> AllocateMemory( |
| D3D12_HEAP_TYPE heapType, |
| const D3D12_RESOURCE_DESC& resourceDescriptor, |
| D3D12_RESOURCE_STATES initialUsage); |
| |
| void DeallocateMemory(ResourceHeapAllocation& allocation); |
| |
| ShaderVisibleDescriptorAllocator* GetViewShaderVisibleDescriptorAllocator() const; |
| ShaderVisibleDescriptorAllocator* GetSamplerShaderVisibleDescriptorAllocator() const; |
| |
| // Returns nullptr when descriptor count is zero. |
| StagingDescriptorAllocator* GetViewStagingDescriptorAllocator( |
| uint32_t descriptorCount) const; |
| |
| StagingDescriptorAllocator* GetSamplerStagingDescriptorAllocator( |
| uint32_t descriptorCount) const; |
| |
| SamplerHeapCache* GetSamplerHeapCache(); |
| |
| StagingDescriptorAllocator* GetRenderTargetViewAllocator() const; |
| |
| StagingDescriptorAllocator* GetDepthStencilViewAllocator() const; |
| |
| Ref<TextureBase> WrapSharedHandle(const ExternalImageDescriptor* descriptor, |
| HANDLE sharedHandle, |
| uint64_t acquireMutexKey, |
| bool isSwapChainTexture); |
| ResultOrError<ComPtr<IDXGIKeyedMutex>> CreateKeyedMutexForTexture( |
| ID3D12Resource* d3d12Resource); |
| void ReleaseKeyedMutexForTexture(ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex); |
| |
| void InitTogglesFromDriver(); |
| |
| uint32_t GetOptimalBytesPerRowAlignment() const override; |
| uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override; |
| |
| private: |
| using DeviceBase::DeviceBase; |
| |
| ResultOrError<BindGroupBase*> CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) override; |
| ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor) override; |
| ResultOrError<Ref<BufferBase>> CreateBufferImpl( |
| const BufferDescriptor* descriptor) override; |
| ResultOrError<ComputePipelineBase*> CreateComputePipelineImpl( |
| const ComputePipelineDescriptor* descriptor) override; |
| ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl( |
| const PipelineLayoutDescriptor* descriptor) override; |
| ResultOrError<QuerySetBase*> CreateQuerySetImpl( |
| const QuerySetDescriptor* descriptor) override; |
| ResultOrError<RenderPipelineBase*> CreateRenderPipelineImpl( |
| const RenderPipelineDescriptor* descriptor) override; |
| ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override; |
| ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl( |
| const ShaderModuleDescriptor* descriptor) override; |
| ResultOrError<SwapChainBase*> CreateSwapChainImpl( |
| const SwapChainDescriptor* descriptor) override; |
| ResultOrError<NewSwapChainBase*> CreateSwapChainImpl( |
| Surface* surface, |
| NewSwapChainBase* previousSwapChain, |
| const SwapChainDescriptor* descriptor) override; |
| ResultOrError<Ref<TextureBase>> CreateTextureImpl( |
| const TextureDescriptor* descriptor) override; |
| ResultOrError<TextureViewBase*> CreateTextureViewImpl( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor) override; |
| |
| void ShutDownImpl() override; |
| MaybeError WaitForIdleForDestruction() override; |
| |
| MaybeError CheckDebugLayerAndGenerateErrors(); |
| |
| ComPtr<ID3D12Fence> mFence; |
| HANDLE mFenceEvent = nullptr; |
| Serial CheckAndUpdateCompletedSerials() override; |
| |
| ComPtr<ID3D12Device> mD3d12Device; // Device is owned by adapter and will not be outlived. |
| ComPtr<ID3D12CommandQueue> mCommandQueue; |
| ComPtr<ID3D12SharingContract> mD3d12SharingContract; |
| |
| // 11on12 device and device context corresponding to mCommandQueue |
| ComPtr<ID3D11On12Device> mD3d11On12Device; |
| ComPtr<ID3D11DeviceContext2> mD3d11On12DeviceContext; |
| |
| ComPtr<ID3D12CommandSignature> mDispatchIndirectSignature; |
| ComPtr<ID3D12CommandSignature> mDrawIndirectSignature; |
| ComPtr<ID3D12CommandSignature> mDrawIndexedIndirectSignature; |
| |
| CommandRecordingContext mPendingCommands; |
| |
| SerialQueue<ComPtr<IUnknown>> mUsedComObjectRefs; |
| |
| std::unique_ptr<CommandAllocatorManager> mCommandAllocatorManager; |
| std::unique_ptr<ResourceAllocatorManager> mResourceAllocatorManager; |
| std::unique_ptr<ResidencyManager> mResidencyManager; |
| |
| static constexpr uint32_t kMaxSamplerDescriptorsPerBindGroup = |
| 3 * kMaxSamplersPerShaderStage; |
| static constexpr uint32_t kMaxViewDescriptorsPerBindGroup = |
| kMaxBindingsPerPipelineLayout - kMaxSamplerDescriptorsPerBindGroup; |
| |
| static constexpr uint32_t kNumSamplerDescriptorAllocators = |
| ConstexprLog2Ceil(kMaxSamplerDescriptorsPerBindGroup) + 1; |
| static constexpr uint32_t kNumViewDescriptorAllocators = |
| ConstexprLog2Ceil(kMaxViewDescriptorsPerBindGroup) + 1; |
| |
| // Index corresponds to Log2Ceil(descriptorCount) where descriptorCount is in |
| // the range [0, kMaxSamplerDescriptorsPerBindGroup]. |
| std::array<std::unique_ptr<StagingDescriptorAllocator>, kNumViewDescriptorAllocators + 1> |
| mViewAllocators; |
| |
| // Index corresponds to Log2Ceil(descriptorCount) where descriptorCount is in |
| // the range [0, kMaxViewDescriptorsPerBindGroup]. |
| std::array<std::unique_ptr<StagingDescriptorAllocator>, kNumSamplerDescriptorAllocators + 1> |
| mSamplerAllocators; |
| |
| std::unique_ptr<StagingDescriptorAllocator> mRenderTargetViewAllocator; |
| |
| std::unique_ptr<StagingDescriptorAllocator> mDepthStencilViewAllocator; |
| |
| std::unique_ptr<ShaderVisibleDescriptorAllocator> mViewShaderVisibleDescriptorAllocator; |
| |
| std::unique_ptr<ShaderVisibleDescriptorAllocator> mSamplerShaderVisibleDescriptorAllocator; |
| |
| // Sampler cache needs to be destroyed before the CPU sampler allocator to ensure the final |
| // release is called. |
| std::unique_ptr<SamplerHeapCache> mSamplerHeapCache; |
| }; |
| |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_DEVICED3D12_H_ |