| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "common/Constants.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/TextureFormatUtils.h" |
| #include "utils/WGPUHelpers.h" |
| |
| namespace { |
| |
| class TextureValidationTest : public ValidationTest { |
| protected: |
| void SetUp() override { |
| queue = device.GetDefaultQueue(); |
| } |
| |
| wgpu::TextureDescriptor CreateDefaultTextureDescriptor() { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size.width = kWidth; |
| descriptor.size.height = kHeight; |
| descriptor.size.depth = kDefaultDepth; |
| descriptor.mipLevelCount = kDefaultMipLevels; |
| descriptor.sampleCount = kDefaultSampleCount; |
| descriptor.dimension = wgpu::TextureDimension::e2D; |
| descriptor.format = kDefaultTextureFormat; |
| descriptor.usage = wgpu::TextureUsage::OutputAttachment | wgpu::TextureUsage::Sampled; |
| return descriptor; |
| } |
| |
| wgpu::Queue queue; |
| |
| private: |
| static constexpr uint32_t kWidth = 32; |
| static constexpr uint32_t kHeight = 32; |
| static constexpr uint32_t kDefaultDepth = 1; |
| static constexpr uint32_t kDefaultMipLevels = 1; |
| static constexpr uint32_t kDefaultSampleCount = 1; |
| |
| static constexpr wgpu::TextureFormat kDefaultTextureFormat = |
| wgpu::TextureFormat::RGBA8Unorm; |
| }; |
| |
| // Test the validation of sample count |
| TEST_F(TextureValidationTest, SampleCount) { |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); |
| |
| // sampleCount == 1 is allowed. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 1; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // sampleCount == 4 is allowed. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // It is an error to create a texture with an invalid sampleCount. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 3; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // It is an error to create a multisampled texture with mipLevelCount > 1. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| descriptor.mipLevelCount = 2; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Currently we do not support multisampled 2D array textures. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| descriptor.size.depth = 2; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // It is an error to set TextureUsage::Storage when sampleCount > 1. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.sampleCount = 4; |
| descriptor.usage |= wgpu::TextureUsage::Storage; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test the validation of the mip level count |
| TEST_F(TextureValidationTest, MipLevelCount) { |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); |
| |
| // mipLevelCount == 1 is allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 32; |
| descriptor.mipLevelCount = 1; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // mipLevelCount == 0 is an error |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 32; |
| descriptor.mipLevelCount = 0; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Full mip chains are allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 32; |
| // Mip level sizes: 32, 16, 8, 4, 2, 1 |
| descriptor.mipLevelCount = 6; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Too big mip chains on width are disallowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 31; |
| descriptor.size.height = 32; |
| // Mip level width: 31, 15, 7, 3, 1, 1 |
| descriptor.mipLevelCount = 7; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Too big mip chains on height are disallowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 31; |
| // Mip level height: 31, 15, 7, 3, 1, 1 |
| descriptor.mipLevelCount = 7; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Undefined shift check if miplevel is bigger than the integer bit width. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 32; |
| descriptor.mipLevelCount = 100; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Non square mip map halves the resolution until a 1x1 dimension. |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 32; |
| descriptor.size.height = 8; |
| // Mip maps: 32 * 8, 16 * 4, 8 * 2, 4 * 1, 2 * 1, 1 * 1 |
| descriptor.mipLevelCount = 6; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Mip level exceeding kMaxTexture2DMipLevels not allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = 1 >> kMaxTexture2DMipLevels; |
| descriptor.size.height = 1 >> kMaxTexture2DMipLevels; |
| descriptor.mipLevelCount = kMaxTexture2DMipLevels + 1u; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| // Test the validation of array layer count |
| TEST_F(TextureValidationTest, ArrayLayerCount) { |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); |
| |
| // Array layer count exceeding kMaxTexture2DArrayLayers is not allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.depth = kMaxTexture2DArrayLayers + 1u; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Array layer count less than kMaxTexture2DArrayLayers is allowed; |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.depth = kMaxTexture2DArrayLayers >> 1; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Array layer count equal to kMaxTexture2DArrayLayers is allowed; |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.depth = kMaxTexture2DArrayLayers; |
| |
| device.CreateTexture(&descriptor); |
| } |
| } |
| |
| // Test the validation of texture size |
| TEST_F(TextureValidationTest, TextureSize) { |
| wgpu::TextureDescriptor defaultDescriptor = CreateDefaultTextureDescriptor(); |
| |
| // Texture size exceeding kMaxTextureSize is not allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = kMaxTextureSize + 1u; |
| descriptor.size.height = kMaxTextureSize + 1u; |
| |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // Texture size less than kMaxTextureSize is allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = kMaxTextureSize >> 1; |
| descriptor.size.height = kMaxTextureSize >> 1; |
| |
| device.CreateTexture(&descriptor); |
| } |
| |
| // Texture equal to kMaxTextureSize is allowed |
| { |
| wgpu::TextureDescriptor descriptor = defaultDescriptor; |
| descriptor.size.width = kMaxTextureSize; |
| descriptor.size.height = kMaxTextureSize; |
| |
| device.CreateTexture(&descriptor); |
| } |
| } |
| |
| // Test that it is valid to destroy a texture |
| TEST_F(TextureValidationTest, DestroyTexture) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| texture.Destroy(); |
| } |
| |
| // Test that it's valid to destroy a destroyed texture |
| TEST_F(TextureValidationTest, DestroyDestroyedTexture) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| texture.Destroy(); |
| texture.Destroy(); |
| } |
| |
| // Test that it's invalid to submit a destroyed texture in a queue |
| // in the case of destroy, encode, submit |
| TEST_F(TextureValidationTest, DestroyEncodeSubmit) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| wgpu::TextureView textureView = texture.CreateView(); |
| |
| utils::ComboRenderPassDescriptor renderPass({textureView}); |
| |
| // Destroy the texture |
| texture.Destroy(); |
| |
| wgpu::CommandEncoder encoder_post_destroy = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder_post_destroy.BeginRenderPass(&renderPass); |
| pass.EndPass(); |
| } |
| wgpu::CommandBuffer commands = encoder_post_destroy.Finish(); |
| |
| // Submit should fail due to destroyed texture |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| |
| // Test that it's invalid to submit a destroyed texture in a queue |
| // in the case of encode, destroy, submit |
| TEST_F(TextureValidationTest, EncodeDestroySubmit) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| wgpu::Texture texture = device.CreateTexture(&descriptor); |
| wgpu::TextureView textureView = texture.CreateView(); |
| |
| utils::ComboRenderPassDescriptor renderPass({textureView}); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| { |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); |
| pass.EndPass(); |
| } |
| wgpu::CommandBuffer commands = encoder.Finish(); |
| |
| // Destroy the texture |
| texture.Destroy(); |
| |
| // Submit should fail due to destroyed texture |
| ASSERT_DEVICE_ERROR(queue.Submit(1, &commands)); |
| } |
| |
| // Test it is an error to create an OutputAttachment texture with a non-renderable format. |
| TEST_F(TextureValidationTest, NonRenderableAndOutputAttachment) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = {1, 1, 1}; |
| descriptor.usage = wgpu::TextureUsage::OutputAttachment; |
| |
| // Succeeds because RGBA8Unorm is renderable |
| descriptor.format = wgpu::TextureFormat::RGBA8Unorm; |
| device.CreateTexture(&descriptor); |
| |
| wgpu::TextureFormat nonRenderableFormats[] = { |
| wgpu::TextureFormat::RG11B10Ufloat, |
| wgpu::TextureFormat::R8Snorm, |
| wgpu::TextureFormat::RG8Snorm, |
| wgpu::TextureFormat::RGBA8Snorm, |
| }; |
| |
| for (wgpu::TextureFormat format : nonRenderableFormats) { |
| // Fails because `format` is non-renderable |
| descriptor.format = format; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test it is an error to create a Storage texture with any format that doesn't support |
| // TextureUsage::Storage texture usages. |
| TEST_F(TextureValidationTest, TextureFormatNotSupportTextureUsageStorage) { |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = {1, 1, 1}; |
| descriptor.usage = wgpu::TextureUsage::Storage; |
| |
| for (wgpu::TextureFormat format : utils::kAllTextureFormats) { |
| descriptor.format = format; |
| if (utils::TextureFormatSupportsStorageTexture(format)) { |
| device.CreateTexture(&descriptor); |
| } else { |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| } |
| |
| // Test it is an error to create a texture with format "Undefined". |
| TEST_F(TextureValidationTest, TextureFormatUndefined) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = wgpu::TextureFormat::Undefined; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| // TODO(jiawei.shao@intel.com): add tests to verify we cannot create 1D or 3D textures with |
| // compressed texture formats. |
| class CompressedTextureFormatsValidationTests : public TextureValidationTest { |
| public: |
| CompressedTextureFormatsValidationTests() : TextureValidationTest() { |
| device = CreateDeviceFromAdapter(adapter, {"texture_compression_bc"}); |
| } |
| |
| protected: |
| wgpu::TextureDescriptor CreateDefaultTextureDescriptor() { |
| wgpu::TextureDescriptor descriptor = |
| TextureValidationTest::CreateDefaultTextureDescriptor(); |
| descriptor.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | |
| wgpu::TextureUsage::Sampled; |
| return descriptor; |
| } |
| |
| const std::array<wgpu::TextureFormat, 14> kBCFormats = { |
| wgpu::TextureFormat::BC1RGBAUnorm, wgpu::TextureFormat::BC1RGBAUnormSrgb, |
| wgpu::TextureFormat::BC2RGBAUnorm, wgpu::TextureFormat::BC2RGBAUnormSrgb, |
| wgpu::TextureFormat::BC3RGBAUnorm, wgpu::TextureFormat::BC3RGBAUnormSrgb, |
| wgpu::TextureFormat::BC4RUnorm, wgpu::TextureFormat::BC4RSnorm, |
| wgpu::TextureFormat::BC5RGUnorm, wgpu::TextureFormat::BC5RGSnorm, |
| wgpu::TextureFormat::BC6HRGBUfloat, wgpu::TextureFormat::BC6HRGBSfloat, |
| wgpu::TextureFormat::BC7RGBAUnorm, wgpu::TextureFormat::BC7RGBAUnormSrgb}; |
| }; |
| |
| // Test the validation of texture size when creating textures in compressed texture formats. |
| TEST_F(CompressedTextureFormatsValidationTests, TextureSize) { |
| // Test that it is invalid to use a number that is not a multiple of 4 (the compressed block |
| // width and height of all BC formats) as the width or height of textures in BC formats. |
| for (wgpu::TextureFormat format : kBCFormats) { |
| { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| ASSERT_TRUE(descriptor.size.width % 4 == 0 && descriptor.size.height % 4 == 0); |
| device.CreateTexture(&descriptor); |
| } |
| |
| { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.size.width = 31; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.size.height = 31; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.size.width = 12; |
| descriptor.size.height = 32; |
| device.CreateTexture(&descriptor); |
| } |
| } |
| } |
| |
| // Test the creation of a texture with BC format will fail when the extension |
| // textureCompressionBC is not enabled. |
| TEST_F(CompressedTextureFormatsValidationTests, UseBCFormatWithoutEnablingExtension) { |
| const std::vector<const char*> kEmptyVector; |
| wgpu::Device deviceWithoutExtension = CreateDeviceFromAdapter(adapter, kEmptyVector); |
| for (wgpu::TextureFormat format : kBCFormats) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| ASSERT_DEVICE_ERROR(deviceWithoutExtension.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test the validation of texture usages when creating textures in compressed texture formats. |
| TEST_F(CompressedTextureFormatsValidationTests, TextureUsage) { |
| // Test that only CopySrc, CopyDst and Sampled are accepted as the texture usage of the |
| // textures in BC formats. |
| for (wgpu::TextureFormat format : kBCFormats) { |
| { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.usage = wgpu::TextureUsage::OutputAttachment; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.usage = wgpu::TextureUsage::Storage; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| |
| { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.usage = wgpu::TextureUsage::Present; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| } |
| |
| // Test the validation of sample count when creating textures in compressed texture formats. |
| TEST_F(CompressedTextureFormatsValidationTests, SampleCount) { |
| // Test that it is invalid to specify SampleCount > 1 when we create a texture in BC |
| // formats. |
| for (wgpu::TextureFormat format : kBCFormats) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.sampleCount = 4; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor)); |
| } |
| } |
| |
| // Test the validation of creating 2D array textures in compressed texture formats. |
| TEST_F(CompressedTextureFormatsValidationTests, 2DArrayTexture) { |
| // Test that it is allowed to create a 2D array texture in BC formats. |
| for (wgpu::TextureFormat format : kBCFormats) { |
| wgpu::TextureDescriptor descriptor = CreateDefaultTextureDescriptor(); |
| descriptor.format = format; |
| descriptor.size.depth = 6; |
| device.CreateTexture(&descriptor); |
| } |
| } |
| |
| } // namespace |