blob: 1e2b4409c908252aa3bcdc4b75cf45ea8f1d1db3 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_042b06() {
RWTexture2DArray<float4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_042b06();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_042b06();
}