blob: ac3aec2cb84f95da28ef6af742e5aeb9a805f944 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_0ade9a() {
RWTexture2DArray<uint4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_0ade9a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0ade9a();
}