blob: 081657a0b9f28d528ee1c61db2df550bb382e26d [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1a7d35() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1).xxxx;
}
void fragment_main() {
textureStore_1a7d35();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1a7d35();
}