blob: 2b731d5742980358fc6da05fe8f89fc26a53a27d [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_26bf70() {
arg_0[(1).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_26bf70();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_26bf70();
}