blob: f0235c88d45865173d406d646b216393186fc14d [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_30b0b0() {
RWTexture2DArray<int4> v = arg_0;
v[int3((1).xx, int(1u))] = (1).xxxx;
}
void fragment_main() {
textureStore_30b0b0();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_30b0b0();
}