blob: 0c6e7e95b80d8fc9e68ec4ca58054e2c40e37011 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_331aee() {
arg_0[(1).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_331aee();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_331aee();
}