blob: 8405224fe37fb777f61e09eb00af7b81f798d31c [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_33cec0() {
RWTexture2DArray<uint4> v = arg_0;
v[uint3((1u).xx, uint(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_33cec0();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_33cec0();
}