blob: c69a4c12842bef8abe3b9172ce6a9fd06040fab4 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_441222() {
arg_0[(1u).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_441222();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_441222();
}