blob: 0fc4787db70b37e3955d92300241e154a4d57a21 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_4ddf52() {
arg_0[(1u).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_4ddf52();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_4ddf52();
}