blob: a0046340fe35017c4cf0c67106c83aadf2e27a39 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_5a8b41() {
RWTexture2DArray<float4> v = arg_0;
v[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_5a8b41();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5a8b41();
}