blob: b9c27e0853dff8f7ee0d823b0d7b49e1e7945b95 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_6f8642() {
RWTexture2DArray<uint4> v = arg_0;
v[uint3((1u).xx, uint(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_6f8642();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6f8642();
}