blob: 46d5d8cd4bb139242b0a6bef62bdb74824501730 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_76affd() {
RWTexture2DArray<float4> v = arg_0;
v[int3((1).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_76affd();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_76affd();
}