blob: 024ccda8bb862de273963b8778cb527218e149f7 [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_804942() {
arg_0[(1).xx] = (1).xxxx;
}
void fragment_main() {
textureStore_804942();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_804942();
}