blob: 1f33ab3802eb4b7d20c3cd8d8d62d06d3aaa9c13 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_a0f96e() {
RWTexture2DArray<float4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_a0f96e();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_a0f96e();
}