blob: f170f1370dc152951532091fdc6df057bd1f51c1 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_ab788e() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_ab788e();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ab788e();
}