blob: 3ae32136a53dd7664a6194e2f758183e983af2d5 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_abdd21() {
RWTexture2DArray<uint4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_abdd21();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_abdd21();
}