blob: fe2a23d081a4b2bc47dd544b66e42f9be9da622a [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_ae6a2a() {
RWTexture2DArray<float4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_ae6a2a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ae6a2a();
}