RWTexture2DArray<float4> arg_0 : register(u0, space1); | |
void textureStore_ae6a2a() { | |
RWTexture2DArray<float4> v = arg_0; | |
v[uint3((1u).xx, uint(1u))] = (1.0f).xxxx; | |
} | |
void fragment_main() { | |
textureStore_ae6a2a(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureStore_ae6a2a(); | |
} | |