blob: 54a1404d9ca06781bff4d1ff5c1d9d3ceeae4995 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_b91b86() {
RWTexture2DArray<float4> v = arg_0;
v[uint3((1u).xx, uint(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_b91b86();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_b91b86();
}