blob: 9e8eb76b502d9da6a4983151d8a52c8500ddacbc [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_c63f05() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_c63f05();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_c63f05();
}