blob: e2141896f5896e690021d0e1dc1fdfd18f02576a [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_dd8b29() {
RWTexture2DArray<uint4> v = arg_0;
v[int3((1).xx, int(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_dd8b29();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_dd8b29();
}