blob: 64afe66a1ec041a37e68c5fb2f8e7177225dd194 [file] [log] [blame]
SKIP: FAILED
struct VertexOutput {
float4 pos;
vector<float16_t, 2> prevent_dce;
};
struct vertex_main_outputs {
nointerpolation vector<float16_t, 2> VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 2> tint_bitcast_to_f16(int src) {
uint v = asuint(src);
float t_low = f16tof32((v & 65535u));
float t_high = f16tof32(((v >> 16u) & 65535u));
float16_t v_1 = float16_t(t_low);
return vector<float16_t, 2>(v_1, float16_t(t_high));
}
vector<float16_t, 2> bitcast_674557() {
int arg_0 = 1;
vector<float16_t, 2> res = tint_bitcast_to_f16(arg_0);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 2> >(0u, bitcast_674557());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 2> >(0u, bitcast_674557());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = bitcast_674557();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
VertexOutput v_4 = v_3;
VertexOutput v_5 = v_3;
vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos};
return v_6;
}
FXC validation failure:
c:\src\dawn\Shader@0x0000022452823CF0(3,10-18): error X3000: syntax error: unexpected token 'float16_t'