blob: f50b5943fc15b31f78653768ed6ee22897551b8f [file] [log] [blame]
RWTexture2D<int4> arg_0 : register(u0, space1);
void textureStore_95e452() {
uint2 arg_1 = (1u).xx;
int4 arg_2 = (1).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_95e452();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_95e452();
}