blob: 847e1a57709992db9c9fb1d194434eedee9871c3 [file] [log] [blame]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_ff23b3() {
int arg_1 = 1;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_ff23b3();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_ff23b3();
}