blob: f7c7d594034bf98c01899a3676ceecbb89037174 [file] [log] [blame]
RWTexture2D<int4> tex : register(u2);
void foo() {
{
int i = 0;
while(true) {
if ((i < 3)) {
} else {
break;
}
{
tex[(0).xx] = (0).xxxx;
}
continue;
}
}
}
[numthreads(1, 1, 1)]
void unused_entry_point() {
}