#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
mat4x3 u = mat4x3(vec3(1.0f, 2.0f, 3.0f), vec3(4.0f, 5.0f, 6.0f), vec3(7.0f, 8.0f, 9.0f), vec3(10.0f, 11.0f, 12.0f)); | |
void f() { | |
f16mat4x3 v = f16mat4x3(u); | |
} | |