| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| struct PushConstants { |
| float min_depth; |
| float max_depth; |
| }; |
| |
| layout(location=0) uniform PushConstants push_constants; |
| float clamp_frag_depth(float v) { |
| return clamp(v, push_constants.min_depth, push_constants.max_depth); |
| } |
| |
| float main1() { |
| return clamp_frag_depth(1.0f); |
| } |
| |
| void main() { |
| float inner_result = main1(); |
| gl_FragDepth = inner_result; |
| return; |
| } |
| #version 310 es |
| #extension GL_OES_sample_variables : require |
| precision highp float; |
| precision highp int; |
| |
| uint main2() { |
| return 1u; |
| } |
| |
| void main() { |
| uint inner_result = main2(); |
| gl_SampleMask[0] = int(inner_result); |
| return; |
| } |