commit | 8f3ec78e223412d40fd76020c78fe2ea1270068d | [log] [tgz] |
---|---|---|
author | Natalie Chouinard <chouinard@google.com> | Thu Aug 08 13:41:53 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 08 13:41:53 2024 +0000 |
tree | c392a0b37c65b845cdf1fb0ab4c774d64816330e | |
parent | 71f1b3907d6e3d0b1677d8900741fb0f5d2fea35 [diff] |
[tint] Allow subgroup builtins in fragment shaders This change requires bumping the minimum Metal version for subgroups to 2.2 because it is the first version in which `threads_per_simdgroup` is supported in fragment shaders. Bug: 354738715 Change-Id: I52d724e733088bfcabcc3344d2d9dde2733ecc55 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/201696 Commit-Queue: Natalie Chouinard <chouinard@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.