| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/opengl/DeviceGL.h" |
| |
| #include "dawn_native/BackendConnection.h" |
| #include "dawn_native/BindGroupLayout.h" |
| #include "dawn_native/ErrorData.h" |
| #include "dawn_native/StagingBuffer.h" |
| #include "dawn_native/opengl/BindGroupGL.h" |
| #include "dawn_native/opengl/BindGroupLayoutGL.h" |
| #include "dawn_native/opengl/BufferGL.h" |
| #include "dawn_native/opengl/CommandBufferGL.h" |
| #include "dawn_native/opengl/ComputePipelineGL.h" |
| #include "dawn_native/opengl/PipelineLayoutGL.h" |
| #include "dawn_native/opengl/QuerySetGL.h" |
| #include "dawn_native/opengl/QueueGL.h" |
| #include "dawn_native/opengl/RenderPipelineGL.h" |
| #include "dawn_native/opengl/SamplerGL.h" |
| #include "dawn_native/opengl/ShaderModuleGL.h" |
| #include "dawn_native/opengl/SwapChainGL.h" |
| #include "dawn_native/opengl/TextureGL.h" |
| |
| namespace dawn_native { namespace opengl { |
| |
| // static |
| ResultOrError<Device*> Device::Create(AdapterBase* adapter, |
| const DeviceDescriptor* descriptor, |
| const OpenGLFunctions& functions) { |
| Ref<Device> device = AcquireRef(new Device(adapter, descriptor, functions)); |
| DAWN_TRY(device->Initialize()); |
| return device.Detach(); |
| } |
| |
| Device::Device(AdapterBase* adapter, |
| const DeviceDescriptor* descriptor, |
| const OpenGLFunctions& functions) |
| : DeviceBase(adapter, descriptor), gl(functions) { |
| } |
| |
| Device::~Device() { |
| Destroy(); |
| } |
| |
| MaybeError Device::Initialize() { |
| InitTogglesFromDriver(); |
| mFormatTable = BuildGLFormatTable(); |
| |
| return DeviceBase::Initialize(new Queue(this)); |
| } |
| |
| void Device::InitTogglesFromDriver() { |
| bool supportsBaseVertex = gl.IsAtLeastGLES(3, 2) || gl.IsAtLeastGL(3, 2); |
| |
| bool supportsBaseInstance = gl.IsAtLeastGLES(3, 2) || gl.IsAtLeastGL(4, 2); |
| |
| // TODO(crbug.com/dawn/582): Use OES_draw_buffers_indexed where available. |
| bool supportsIndexedDrawBuffers = gl.IsAtLeastGLES(3, 2) || gl.IsAtLeastGL(3, 0); |
| |
| bool supportsSnormRead = |
| gl.IsAtLeastGL(4, 4) || gl.IsGLExtensionSupported("GL_EXT_render_snorm"); |
| |
| bool supportsDepthStencilRead = |
| gl.IsAtLeastGL(3, 0) || gl.IsGLExtensionSupported("GL_NV_read_depth_stencil"); |
| |
| bool supportsSampleVariables = gl.IsAtLeastGL(4, 0) || gl.IsAtLeastGLES(3, 2) || |
| gl.IsGLExtensionSupported("GL_OES_sample_variables"); |
| |
| // TODO(crbug.com/dawn/343): We can support the extension variants, but need to load the EXT |
| // procs without the extension suffix. |
| // We'll also need emulation of shader builtins gl_BaseVertex and gl_BaseInstance. |
| |
| // supportsBaseVertex |= |
| // (gl.IsAtLeastGLES(2, 0) && |
| // (gl.IsGLExtensionSupported("OES_draw_elements_base_vertex") || |
| // gl.IsGLExtensionSupported("EXT_draw_elements_base_vertex"))) || |
| // (gl.IsAtLeastGL(3, 1) && gl.IsGLExtensionSupported("ARB_draw_elements_base_vertex")); |
| |
| // supportsBaseInstance |= |
| // (gl.IsAtLeastGLES(3, 1) && gl.IsGLExtensionSupported("EXT_base_instance")) || |
| // (gl.IsAtLeastGL(3, 1) && gl.IsGLExtensionSupported("ARB_base_instance")); |
| |
| // TODO(crbug.com/dawn/343): Investigate emulation. |
| SetToggle(Toggle::DisableBaseVertex, !supportsBaseVertex); |
| SetToggle(Toggle::DisableBaseInstance, !supportsBaseInstance); |
| SetToggle(Toggle::DisableIndexedDrawBuffers, !supportsIndexedDrawBuffers); |
| SetToggle(Toggle::DisableSnormRead, !supportsSnormRead); |
| SetToggle(Toggle::DisableDepthStencilRead, !supportsDepthStencilRead); |
| SetToggle(Toggle::DisableSampleVariables, !supportsSampleVariables); |
| SetToggle(Toggle::FlushBeforeClientWaitSync, gl.GetVersion().IsES()); |
| // For OpenGL ES, we must use dummy fragment shader for vertex-only render pipeline. |
| SetToggle(Toggle::UseDummyFragmentInVertexOnlyPipeline, gl.GetVersion().IsES()); |
| } |
| |
| const GLFormat& Device::GetGLFormat(const Format& format) { |
| ASSERT(format.isSupported); |
| ASSERT(format.GetIndex() < mFormatTable.size()); |
| |
| const GLFormat& result = mFormatTable[format.GetIndex()]; |
| ASSERT(result.isSupportedOnBackend); |
| return result; |
| } |
| |
| ResultOrError<Ref<BindGroupBase>> Device::CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) { |
| DAWN_TRY(ValidateGLBindGroupDescriptor(descriptor)); |
| return BindGroup::Create(this, descriptor); |
| } |
| ResultOrError<Ref<BindGroupLayoutBase>> Device::CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken) { |
| return AcquireRef(new BindGroupLayout(this, descriptor, pipelineCompatibilityToken)); |
| } |
| ResultOrError<Ref<BufferBase>> Device::CreateBufferImpl(const BufferDescriptor* descriptor) { |
| return AcquireRef(new Buffer(this, descriptor)); |
| } |
| ResultOrError<Ref<CommandBufferBase>> Device::CreateCommandBuffer( |
| CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor) { |
| return AcquireRef(new CommandBuffer(encoder, descriptor)); |
| } |
| Ref<ComputePipelineBase> Device::CreateUninitializedComputePipelineImpl( |
| const ComputePipelineDescriptor* descriptor) { |
| return ComputePipeline::CreateUninitialized(this, descriptor); |
| } |
| ResultOrError<Ref<PipelineLayoutBase>> Device::CreatePipelineLayoutImpl( |
| const PipelineLayoutDescriptor* descriptor) { |
| return AcquireRef(new PipelineLayout(this, descriptor)); |
| } |
| ResultOrError<Ref<QuerySetBase>> Device::CreateQuerySetImpl( |
| const QuerySetDescriptor* descriptor) { |
| return AcquireRef(new QuerySet(this, descriptor)); |
| } |
| Ref<RenderPipelineBase> Device::CreateUninitializedRenderPipelineImpl( |
| const RenderPipelineDescriptor* descriptor) { |
| return RenderPipeline::CreateUninitialized(this, descriptor); |
| } |
| ResultOrError<Ref<SamplerBase>> Device::CreateSamplerImpl(const SamplerDescriptor* descriptor) { |
| return AcquireRef(new Sampler(this, descriptor)); |
| } |
| ResultOrError<Ref<ShaderModuleBase>> Device::CreateShaderModuleImpl( |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult) { |
| return ShaderModule::Create(this, descriptor, parseResult); |
| } |
| ResultOrError<Ref<SwapChainBase>> Device::CreateSwapChainImpl( |
| const SwapChainDescriptor* descriptor) { |
| return AcquireRef(new SwapChain(this, descriptor)); |
| } |
| ResultOrError<Ref<NewSwapChainBase>> Device::CreateSwapChainImpl( |
| Surface* surface, |
| NewSwapChainBase* previousSwapChain, |
| const SwapChainDescriptor* descriptor) { |
| return DAWN_FORMAT_VALIDATION_ERROR("New swapchains not implemented."); |
| } |
| ResultOrError<Ref<TextureBase>> Device::CreateTextureImpl(const TextureDescriptor* descriptor) { |
| return AcquireRef(new Texture(this, descriptor)); |
| } |
| ResultOrError<Ref<TextureViewBase>> Device::CreateTextureViewImpl( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor) { |
| return AcquireRef(new TextureView(texture, descriptor)); |
| } |
| |
| void Device::SubmitFenceSync() { |
| GLsync sync = gl.FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
| IncrementLastSubmittedCommandSerial(); |
| mFencesInFlight.emplace(sync, GetLastSubmittedCommandSerial()); |
| } |
| |
| MaybeError Device::ValidateEGLImageCanBeWrapped(const TextureDescriptor* descriptor, |
| ::EGLImage image) { |
| DAWN_INVALID_IF(descriptor->dimension != wgpu::TextureDimension::e2D, |
| "Texture dimension (%s) is not %s.", descriptor->dimension, |
| wgpu::TextureDimension::e2D); |
| |
| DAWN_INVALID_IF(descriptor->mipLevelCount != 1, "Mip level count (%u) is not 1.", |
| descriptor->mipLevelCount); |
| |
| DAWN_INVALID_IF(descriptor->size.depthOrArrayLayers != 1, |
| "Array layer count (%u) is not 1.", descriptor->size.depthOrArrayLayers); |
| |
| DAWN_INVALID_IF(descriptor->sampleCount != 1, "Sample count (%u) is not 1.", |
| descriptor->sampleCount); |
| |
| DAWN_INVALID_IF(descriptor->usage & (wgpu::TextureUsage::TextureBinding | |
| wgpu::TextureUsage::StorageBinding), |
| "Texture usage (%s) cannot have %s or %s.", descriptor->usage, |
| wgpu::TextureUsage::TextureBinding, wgpu::TextureUsage::StorageBinding); |
| |
| return {}; |
| } |
| TextureBase* Device::CreateTextureWrappingEGLImage(const ExternalImageDescriptor* descriptor, |
| ::EGLImage image) { |
| const TextureDescriptor* textureDescriptor = |
| reinterpret_cast<const TextureDescriptor*>(descriptor->cTextureDescriptor); |
| |
| if (ConsumedError(ValidateTextureDescriptor(this, textureDescriptor))) { |
| return nullptr; |
| } |
| if (ConsumedError(ValidateEGLImageCanBeWrapped(textureDescriptor, image))) { |
| return nullptr; |
| } |
| |
| GLuint tex; |
| gl.GenTextures(1, &tex); |
| gl.BindTexture(GL_TEXTURE_2D, tex); |
| gl.EGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); |
| |
| GLint width, height, internalFormat; |
| gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
| gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); |
| gl.GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat); |
| |
| if (textureDescriptor->size.width != static_cast<uint32_t>(width) || |
| textureDescriptor->size.height != static_cast<uint32_t>(height) || |
| textureDescriptor->size.depthOrArrayLayers != 1) { |
| ConsumedError(DAWN_FORMAT_VALIDATION_ERROR( |
| "EGLImage size (width: %u, height: %u, depth: 1) doesn't match descriptor size %s.", |
| width, height, &textureDescriptor->size)); |
| gl.DeleteTextures(1, &tex); |
| return nullptr; |
| } |
| |
| // TODO(dawn:803): Validate the OpenGL texture format from the EGLImage against the format |
| // in the passed-in TextureDescriptor. |
| return new Texture(this, textureDescriptor, tex, TextureBase::TextureState::OwnedInternal); |
| } |
| |
| MaybeError Device::TickImpl() { |
| return {}; |
| } |
| |
| ResultOrError<ExecutionSerial> Device::CheckAndUpdateCompletedSerials() { |
| ExecutionSerial fenceSerial{0}; |
| while (!mFencesInFlight.empty()) { |
| GLsync sync = mFencesInFlight.front().first; |
| ExecutionSerial tentativeSerial = mFencesInFlight.front().second; |
| |
| // Fence are added in order, so we can stop searching as soon |
| // as we see one that's not ready. |
| |
| // TODO(crbug.com/dawn/633): Remove this workaround after the deadlock issue is fixed. |
| if (IsToggleEnabled(Toggle::FlushBeforeClientWaitSync)) { |
| gl.Flush(); |
| } |
| GLenum result = gl.ClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, 0); |
| if (result == GL_TIMEOUT_EXPIRED) { |
| return fenceSerial; |
| } |
| // Update fenceSerial since fence is ready. |
| fenceSerial = tentativeSerial; |
| |
| gl.DeleteSync(sync); |
| |
| mFencesInFlight.pop(); |
| |
| ASSERT(fenceSerial > GetCompletedCommandSerial()); |
| } |
| return fenceSerial; |
| } |
| |
| ResultOrError<std::unique_ptr<StagingBufferBase>> Device::CreateStagingBuffer(size_t size) { |
| return DAWN_UNIMPLEMENTED_ERROR("Device unable to create staging buffer."); |
| } |
| |
| MaybeError Device::CopyFromStagingToBuffer(StagingBufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) { |
| return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer."); |
| } |
| |
| MaybeError Device::CopyFromStagingToTexture(const StagingBufferBase* source, |
| const TextureDataLayout& src, |
| TextureCopy* dst, |
| const Extent3D& copySizePixels) { |
| return DAWN_UNIMPLEMENTED_ERROR("Device unable to copy from staging buffer to texture."); |
| } |
| |
| void Device::DestroyImpl() { |
| ASSERT(GetState() == State::Disconnected); |
| } |
| |
| MaybeError Device::WaitForIdleForDestruction() { |
| gl.Finish(); |
| DAWN_TRY(CheckPassedSerials()); |
| ASSERT(mFencesInFlight.empty()); |
| |
| return {}; |
| } |
| |
| uint32_t Device::GetOptimalBytesPerRowAlignment() const { |
| return 1; |
| } |
| |
| uint64_t Device::GetOptimalBufferToTextureCopyOffsetAlignment() const { |
| return 1; |
| } |
| |
| float Device::GetTimestampPeriodInNS() const { |
| return 1.0f; |
| } |
| |
| }} // namespace dawn_native::opengl |