commit | 8f87d8af80578e19a14d295b46ee2b586a9d3dd9 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Sep 30 15:13:00 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 30 15:13:00 2021 +0000 |
tree | 2be75ae3fd83bd23f1a6e4e00ef790fbdc59912a | |
parent | ffe5114fed70f18a0a6828f408747991f3d6e452 [diff] |
AdapterVk: Remove redundant VkPhysicalDevice limit check Fixed: dawn:1147 Change-Id: I8bbd46b82cad27174ccc7cae79a592ff992070a1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65540 Commit-Queue: Austin Eng <enga@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.