| // Copyright 2025 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <vector> | |
| #include "src/dawn/tests/DawnTest.h" | |
| #include "src/dawn/utils/ComboRenderPipelineDescriptor.h" | |
| #include "src/dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| constexpr uint32_t kRTSize = 16; | |
| constexpr wgpu::TextureFormat kFormat = wgpu::TextureFormat::RGBA8Unorm; | |
| constexpr wgpu::FeatureName kPrimitiveIndexFeature = wgpu::FeatureName::PrimitiveIndex; | |
| using RequirePrimitiveIndexFeature = bool; | |
| DAWN_TEST_PARAM_STRUCT(PrimitiveIndexTestsParams, RequirePrimitiveIndexFeature); | |
| class PrimitiveIndexTests : public DawnTestWithParams<PrimitiveIndexTestsParams> { | |
| public: | |
| void SetUp() override { | |
| DawnTestWithParams<PrimitiveIndexTestsParams>::SetUp(); | |
| // TODO(crbug.com/523134902): Produces incorrect result on Pixel 10. | |
| DAWN_SUPPRESS_TEST_IF(IsAndroid() && IsImgTec() && IsVulkan()); | |
| } | |
| wgpu::Texture CreateDefault2DTexture() { | |
| wgpu::TextureDescriptor descriptor; | |
| descriptor.dimension = wgpu::TextureDimension::e2D; | |
| descriptor.size.width = kRTSize; | |
| descriptor.size.height = kRTSize; | |
| descriptor.size.depthOrArrayLayers = 1; | |
| descriptor.sampleCount = 1; | |
| descriptor.format = kFormat; | |
| descriptor.mipLevelCount = 1; | |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; | |
| return device.CreateTexture(&descriptor); | |
| } | |
| protected: | |
| std::vector<wgpu::FeatureName> GetRequiredFeatures() override { | |
| mIsPrimitiveIndexSupportedOnAdapter = SupportsFeatures({kPrimitiveIndexFeature}); | |
| if (!mIsPrimitiveIndexSupportedOnAdapter) { | |
| return {}; | |
| } | |
| if (GetParam().mRequirePrimitiveIndexFeature) { | |
| return {kPrimitiveIndexFeature}; | |
| } | |
| return {}; | |
| } | |
| bool IsPrimitiveIndexSupportedOnAdapter() const { return mIsPrimitiveIndexSupportedOnAdapter; } | |
| private: | |
| bool mIsPrimitiveIndexSupportedOnAdapter = false; | |
| }; | |
| // Test simple primitive index within shader with enable directive. The result should be as expected | |
| // if the device enables the extension, otherwise a shader creation error should be caught. | |
| TEST_P(PrimitiveIndexTests, BasicPrimitiveIndexFeaturesTest) { | |
| // Skip if device doesn't support the extension. | |
| DAWN_TEST_UNSUPPORTED_IF(!device.HasFeature(kPrimitiveIndexFeature)); | |
| const char* shader = R"( | |
| enable primitive_index; | |
| @vertex | |
| fn VSMain(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4f { | |
| var pos = array( | |
| vec2f(-1, -1), vec2f(1, -1), vec2f(-1, 1), | |
| vec2f(1, 1), vec2f(1, -1), vec2f(-1, 1)); | |
| return vec4f(pos[VertexIndex % 6], 0.0, 1.0); | |
| } | |
| var<private> colorId : array<vec3f, 5> = array<vec3f, 5>( | |
| vec3f(1, 0, 0), | |
| vec3f(0, 1, 0), | |
| vec3f(0, 0, 1), | |
| vec3f(1, 1, 0), | |
| vec3f(1, 1, 1) | |
| ); | |
| @fragment | |
| fn FSMain(@builtin(primitive_index) pid : u32) -> @location(0) vec4f { | |
| // Select a color based on the primitive index | |
| return vec4f(colorId[pid%5], 1.0); | |
| })"; | |
| wgpu::ShaderModule shaderModule = utils::CreateShaderModule(device, shader); | |
| // Create render pipeline. | |
| wgpu::RenderPipeline pipeline; | |
| { | |
| utils::ComboRenderPipelineDescriptor descriptor; | |
| descriptor.vertex.module = shaderModule; | |
| descriptor.cFragment.module = shaderModule; | |
| descriptor.primitive.topology = wgpu::PrimitiveTopology::TriangleList; | |
| descriptor.cTargets[0].format = kFormat; | |
| pipeline = device.CreateRenderPipeline(&descriptor); | |
| } | |
| wgpu::Texture renderTarget = CreateDefault2DTexture(); | |
| auto drawPrimitives = [&](uint32_t count) { | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| { | |
| // In the render pass we clear renderTarget to black, then draw a colored triangles | |
| // based on the primitive ID to the top left and bottom right of the rnederTarget. | |
| utils::ComboRenderPassDescriptor renderPass({renderTarget.CreateView()}); | |
| renderPass.cColorAttachments[0].clearValue = {0.0f, 0.0f, 0.0f, 1.0f}; | |
| wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass); | |
| pass.SetPipeline(pipeline); | |
| pass.Draw(count * 3); | |
| pass.End(); | |
| } | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| }; | |
| // Draw N primitives and ensure that the color written corresponds to the given primitive ID. | |
| drawPrimitives(2); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, renderTarget, 1, kRTSize - 1); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kGreen, renderTarget, kRTSize - 1, 1); | |
| drawPrimitives(4); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kBlue, renderTarget, 1, kRTSize - 1); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kYellow, renderTarget, kRTSize - 1, 1); | |
| drawPrimitives(6); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kWhite, renderTarget, 1, kRTSize - 1); | |
| EXPECT_PIXEL_RGBA8_EQ(utils::RGBA8::kRed, renderTarget, kRTSize - 1, 1); | |
| } | |
| // DawnTestBase::CreateDeviceImpl always enables allow_unsafe_apis toggle. | |
| DAWN_INSTANTIATE_TEST_P(PrimitiveIndexTests, | |
| { | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| VulkanBackend(), | |
| WebGPUBackend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| }, | |
| {true, false}); | |
| } // anonymous namespace | |
| } // namespace dawn |