| // Copyright 2020 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/utils/windows_with_undefs.h" | |
| #include <array> | |
| #include <cstdio> | |
| #include <thread> | |
| #include "src/dawn/utils/PlatformDebugLogger.h" | |
| #include "src/dawn/utils/SystemHandle.h" | |
| #include "src/utils/assert.h" | |
| namespace dawn::utils { | |
| class WindowsDebugLogger : public PlatformDebugLogger { | |
| public: | |
| WindowsDebugLogger() : PlatformDebugLogger() { | |
| if (IsDebuggerPresent()) { | |
| // This condition is true when running inside Visual Studio or some other debugger. | |
| // Messages are already printed there so we don't need to do anything. | |
| return; | |
| } | |
| mShouldExitHandle = CreateEventA(nullptr, TRUE, FALSE, nullptr); | |
| DAWN_ASSERT(mShouldExitHandle != nullptr); | |
| mThread = std::thread( | |
| [](HANDLE shouldExit) { | |
| // https://blogs.msdn.microsoft.com/reiley/2011/07/29/a-debugging-approach-to-outputdebugstring/ | |
| // for the layout of this struct. | |
| struct { | |
| DWORD process_id; | |
| char data[4096 - sizeof(DWORD)]; | |
| }* dbWinBuffer = nullptr; | |
| SystemHandle file = SystemHandle::Acquire( | |
| CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, | |
| sizeof(*dbWinBuffer), "DBWIN_BUFFER")); | |
| DAWN_ASSERT(file.IsValid()); | |
| dbWinBuffer = static_cast<decltype(dbWinBuffer)>( | |
| MapViewOfFile(file.Get(), SECTION_MAP_READ, 0, 0, 0)); | |
| DAWN_ASSERT(dbWinBuffer != nullptr); | |
| SystemHandle dbWinBufferReady = SystemHandle::Acquire( | |
| CreateEventA(nullptr, FALSE, FALSE, "DBWIN_BUFFER_READY")); | |
| DAWN_ASSERT(dbWinBufferReady.IsValid()); | |
| SystemHandle dbWinDataReady = | |
| SystemHandle::Acquire(CreateEventA(nullptr, FALSE, FALSE, "DBWIN_DATA_READY")); | |
| DAWN_ASSERT(dbWinDataReady.IsValid()); | |
| std::array<HANDLE, 2> waitHandles = {shouldExit, dbWinDataReady.Get()}; | |
| while (true) { | |
| SetEvent(dbWinBufferReady.Get()); | |
| DWORD wait = WaitForMultipleObjects(DWORD(waitHandles.size()), | |
| waitHandles.data(), FALSE, INFINITE); | |
| if (wait == WAIT_OBJECT_0) { | |
| break; | |
| } | |
| DAWN_ASSERT(wait == WAIT_OBJECT_0 + 1); | |
| DAWN_UNSAFE_TODO(fprintf(stderr, "%.*s\n", | |
| static_cast<int>(sizeof(dbWinBuffer->data)), | |
| dbWinBuffer->data)); | |
| fflush(stderr); | |
| } | |
| UnmapViewOfFile(dbWinBuffer); | |
| }, | |
| mShouldExitHandle); | |
| } | |
| ~WindowsDebugLogger() override { | |
| if (IsDebuggerPresent()) { | |
| // This condition is true when running inside Visual Studio or some other debugger. | |
| // Messages are already printed there so we don't need to do anything. | |
| return; | |
| } | |
| if (mShouldExitHandle != nullptr) { | |
| BOOL result = SetEvent(mShouldExitHandle); | |
| DAWN_ASSERT(result != 0); | |
| CloseHandle(mShouldExitHandle); | |
| } | |
| if (mThread.joinable()) { | |
| mThread.join(); | |
| } | |
| } | |
| private: | |
| std::thread mThread; | |
| HANDLE mShouldExitHandle = INVALID_HANDLE_VALUE; | |
| }; | |
| PlatformDebugLogger* CreatePlatformDebugLogger() { | |
| return new WindowsDebugLogger(); | |
| } | |
| } // namespace dawn::utils |