|author||Austin Eng <firstname.lastname@example.org>||Fri Jun 19 16:21:33 2020 +0000|
|committer||Commit Bot service account <email@example.com>||Fri Jun 19 16:21:33 2020 +0000|
Add support for multisampled sampling This CL adds support for multisampled sampling on the D3D12 backend. This was already working on other backends. It also adds tests that all of the sample locations are correct. Bug: dawn:431 Change-Id: I6849e5e2d708ad4824e6db2665d668d43a4ef5ea Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23245 Commit-Queue: Austin Eng <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.