commit | 8fd0dbd67834053e56b9d03f23a86892fea76aa3 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Sat Aug 31 22:14:24 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Aug 31 22:14:24 2024 +0000 |
tree | 892351bf295b6b9166b6f11d32f5ba22e36155bd | |
parent | bbe1f2283382a1c71924e300ab373525185507fe [diff] |
[glsl][ir] Support depth texture types This CL adds support for the `DepthTexture` type. Bug: 42251044 Change-Id: I489be94855482b0ad303658149af4506b31f4dc5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204499 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.