commit | f35c7190540806030ce564db1cde3b84a3c8e7be | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Wed Oct 05 16:10:44 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 05 16:10:44 2022 +0000 |
tree | 25e239346c6355e0853afc9a1950219d7a0edbc1 | |
parent | 761536d941c0438e99e91a3efa6a6c8166398411 [diff] |
Allow tolerance on compressed texture verification Qualcomm GPUs are apparently decoding textures with a lower precision, resulting in some of the rendered values when verifying the texture in a test to be off by +-1 on any given channel. This change adds a tolerance to those tests to allow a little wiggle room, since compressed textures are inherently lossy anyway. Allows Qualcomm GPUs to pass all compressed texture end2end tests. Bug: dawn:1562 Change-Id: I08a21b9ce361486c247c34640080b369ae2b799d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104622 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.