| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[2]; |
| }; |
| static float4x2 p = float4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float4x2 tint_symbol(uint4 buffer[2], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| uint4 ubo_load = buffer[scalar_offset / 4]; |
| const uint scalar_offset_1 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset_1 / 4]; |
| const uint scalar_offset_2 = ((offset + 16u)) / 4; |
| uint4 ubo_load_2 = buffer[scalar_offset_2 / 4]; |
| const uint scalar_offset_3 = ((offset + 24u)) / 4; |
| uint4 ubo_load_3 = buffer[scalar_offset_3 / 4]; |
| return float4x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| p = tint_symbol(u, 0u); |
| p[1] = asfloat(u[0].xy); |
| p[1] = asfloat(u[0].xy).yx; |
| p[0][1] = asfloat(u[0].z); |
| return; |
| } |