#version 310 es | |
precision mediump float; | |
layout(location = 0) out vec4 value; | |
vec4 tint_symbol() { | |
int v1 = 1; | |
uint v2 = 1u; | |
float v3 = 1.0f; | |
ivec3 v4 = ivec3(1); | |
uvec3 v5 = uvec3(1u); | |
vec3 v6 = vec3(1.0f); | |
mat3 v7 = mat3(vec3(1.0f), vec3(1.0f), vec3(1.0f)); | |
float v9[10] = float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); | |
return vec4(0.0f); | |
} | |
void main() { | |
vec4 inner_result = tint_symbol(); | |
value = inner_result; | |
return; | |
} |